Let's start with 3 cards that were "Solo Adventures Only" and now have a regular version, Dragon's Wrath, Happy Hour, and Slave Auction:
Next is Witch Queen's Curse:
This was originally created back when I didn't understand how Events worked. It has now been corrected.
Next revisions: Creatures...
Monday, February 15, 2010
Champion's Odyssey Card Revisions: Magic Items
Just a couple of revisions here...first is Tomes of Transference:
It went from a ho-hum function to a Wow! function. You won't run out of cards with this card handy. Unless it gets dispelled...
Next is Flametongue:
Removed the Desert reference (see previous posts).
That's it for Magic Items. Next up are Events...
It went from a ho-hum function to a Wow! function. You won't run out of cards with this card handy. Unless it gets dispelled...
Next is Flametongue:
Removed the Desert reference (see previous posts).
That's it for Magic Items. Next up are Events...
Saturday, February 13, 2010
Champion's Odyssey Card Revisions: Spells
Card revisions are coming fast & furious now.
First up is Doom. This was a solo only card, now a regular version exists:
A powerful card, but certainly limited - you can only have one in your deck, it can't be brought back (removed from game when played), and it can still be dispelled.
Next up is The Open Tomb. Modified to take advantage of Balor's ability:
Discard your upcard to basically draw an extra card.
Next revisions: Magic Items
First up is Doom. This was a solo only card, now a regular version exists:
A powerful card, but certainly limited - you can only have one in your deck, it can't be brought back (removed from game when played), and it can still be dispelled.
Next up is The Open Tomb. Modified to take advantage of Balor's ability:
Discard your upcard to basically draw an extra card.
Next revisions: Magic Items
Wednesday, February 10, 2010
Champion's Odyssey Card Revisions: Standard Bearers
No change to the Standard Bearer 15 card.
However, the Standard Bearer 19 card has been changed from "if you healed one creature this combat, gain one power stone" to "Discard a small creature under this Shield before combat begins. Your remaining creatures get a Vitality bonus equal to half the discarded creature's Vitality, rounded up."
The reason for the change is that I was struggling for ideas at the end of the set. This was a quick and dirty idea that basically takes the cost away from healing. Rather than do that, I decided to play into Balor's discard ability while making the benefit more aggressive. For instance, Sun Spirit gives all your other creatures +6 Vitality, but you're losing a 12 Vitality creature to do so. It's very situation-based.
Also, the Ship, Stygian Ferry, undergoes the following modification: "If you destroyed at least one creature this combat, gain one power stone" changes to "Opposing creatures lose all immunities for the duration of combat."
This was changed because there was already a standard bearer giving you a power stone for winning combat, so this seemed kind of redundant. I liked the idea of messing with immunities, which no other cards do.
There will be a few more changes coming...
However, the Standard Bearer 19 card has been changed from "if you healed one creature this combat, gain one power stone" to "Discard a small creature under this Shield before combat begins. Your remaining creatures get a Vitality bonus equal to half the discarded creature's Vitality, rounded up."
The reason for the change is that I was struggling for ideas at the end of the set. This was a quick and dirty idea that basically takes the cost away from healing. Rather than do that, I decided to play into Balor's discard ability while making the benefit more aggressive. For instance, Sun Spirit gives all your other creatures +6 Vitality, but you're losing a 12 Vitality creature to do so. It's very situation-based.
Also, the Ship, Stygian Ferry, undergoes the following modification: "If you destroyed at least one creature this combat, gain one power stone" changes to "Opposing creatures lose all immunities for the duration of combat."
This was changed because there was already a standard bearer giving you a power stone for winning combat, so this seemed kind of redundant. I liked the idea of messing with immunities, which no other cards do.
There will be a few more changes coming...
Tuesday, February 9, 2010
Champion's Odyssey Card Revision: Priestess of Kaukat
This card ended up being harder to design than it should have. Some folks here insisted it was too powerful. I knew it needed to be changed, but I couldn't decide what to do with it...
The other day I was looking through Brom artwork and I noticed the title of this art is "Ghoul Queen". That's when the pieces fell into place, as one of the more prominent creature types of this set was Ghouls.
Her name has been changed from Priestess of Kaukat to Ghoul Queen. Her ability (no longer a command card) now ties in nicely with Balor's "remove from game" ability, and she benefits from having other Ghouls around. I'm more comfortable with the design now, but please chime in with suggestions...
The other day I was looking through Brom artwork and I noticed the title of this art is "Ghoul Queen". That's when the pieces fell into place, as one of the more prominent creature types of this set was Ghouls.
Her name has been changed from Priestess of Kaukat to Ghoul Queen. Her ability (no longer a command card) now ties in nicely with Balor's "remove from game" ability, and she benefits from having other Ghouls around. I'm more comfortable with the design now, but please chime in with suggestions...
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