Welcome to the Guardians CCG Page

This is a site dedicated to the Guardians collectible card game released by FPG in the mid '90s. This was a great game featuring beautiful artwork and a complex battle system. The game is now out of print and some cards are extremely difficult to find.

Here you will find alternate rules and game mods (including solo play), homebrew cards, and links to other Guardians sites.

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Thursday, May 28, 2009

Shhh, don't wake the Sleeping Spirit

Ah, summer. The time of year when the blog suffers as I pursue that rarest of creatures in the Northwest, sunshine...Hence the reference to Sleeping Spirit, as the blog has been quiet lately. Plus I'm taking a very demanding night school class...I only have 2 more classes left before I get my degree, so that should be done and out of the way soon.

I have more card revisions I'll post next week. I'm currently in the process of modifying every Champion's Odyssey card to make the ability text font size bigger. After printing out the cards, I noticed that the text body was so small it was hard to read. In resizing the text, it is easier to read but doesn't always fit in the space allotted. I've had to change some of the text to make it fit. I'll be updating every card to reflect this.

Small text is also a problem with some of the Seven Seas cards, making them hard to read. I've changed my copies of some of them because the English didn't read properly...no disrespect to Phil and the gang, as English is not their native tongue (anymore than French is mine!) So it's not a leap for me to adjust text size as well.

I'm also working on the Solo Adventures 2.0, a major task by adding the optional inclusion of Seven Seas and Champion's Odyssey cards. I've also developed 2 other game variants that I'm testing.

Look for more entries soon...

Tuesday, May 12, 2009

House Rules for Desert Terrain

With all the references to Deserts in Champion's Odyssey, I'd like to clarify exactly what Desert Terrain is.

In the Seven Seas release there is a Terrain called Lost Desert. Lost Desert has the following text:

"Any Rivers and Lakes or Seven Seas bonus is reversed (ex. +2 Vitality in Rivers and Lakes is now -2 Vitality). No Vitality reduced below 0."

Any Desert Terrain referenced in Champion's Odyssey should be considered to have that same text, with one exception: no Vitality is reduced below 1.

Final note: Desert Terrain is not the same as Dry Heaps. They should be treated as 2 different Terrain types.

Monday, May 11, 2009

More Card Revisions

Destroying Angel changed (see update in previous post)

Crypts of Damnation

Added -3 CMP to channeling

Valley of the Gods

Added no spells allowed

The High Steppes

Added Mountains, no AOEs allowed

Desert Island

Added may be entered without a ship, no healing allowed

Sweet's Grotto

Added may be entered without a ship

All cards above had text size increased to make it easier to read them...

Friday, May 1, 2009

Card revisions

At the suggestion of some of my devoted readers, I have made a revision to some of the cards.

First, Destroying Angel

Limited to 1 per space per player and destruction effect now only works on Stronghold spaces.

EDIT: After more feedback, it was felt Destroying Angel was too weak, so its effect works under defending Shields once again.

Next, Sand Howler and Spiked Groper

Changed to Slag Beasts and picked up a Dry Heaps bonus.

On to Pell, Elven Hunter and Orlan D'bloom

Added Fairy class and changed them from medium to small. However, they are still Mortal instead of External (for now).

Next is Naga Serpent

Changed from Wanderer to Demon (for those Demon & Devil decks).

Card stats in the previous post have been edited to reflect these changes. There may be more changes to come...