Welcome to the Guardians CCG Page

This is a site dedicated to the Guardians collectible card game released by FPG in the mid '90s. This was a great game featuring beautiful artwork and a complex battle system. The game is now out of print and some cards are extremely difficult to find.

Here you will find alternate rules and game mods (including solo play), homebrew cards, and links to other Guardians sites.

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Friday, May 1, 2009

Card revisions

At the suggestion of some of my devoted readers, I have made a revision to some of the cards.

First, Destroying Angel

Limited to 1 per space per player and destruction effect now only works on Stronghold spaces.

EDIT: After more feedback, it was felt Destroying Angel was too weak, so its effect works under defending Shields once again.

Next, Sand Howler and Spiked Groper

Changed to Slag Beasts and picked up a Dry Heaps bonus.

On to Pell, Elven Hunter and Orlan D'bloom

Added Fairy class and changed them from medium to small. However, they are still Mortal instead of External (for now).

Next is Naga Serpent

Changed from Wanderer to Demon (for those Demon & Devil decks).

Card stats in the previous post have been edited to reflect these changes. There may be more changes to come...


Anonymous said...


I think, these changes mainly good.

Destroying angel:

the strongold-destroying in not very useful....:) the ability is better in disputed lands, and can be used better. That ability is stronger, and if the current one stays, the angel will never leave the stronghold....

Anonymous said...


Anonymous said...

@ Poci: I think the angel is fine now, it isn't too strong but still a good card to use. You said "it will never leave the stronghold".
- I've seen lot of times Valkyrie Spirits and Grand Avatars fighting in combat. :)

One thing is strange for me, the Fairy class for the elves.
Fairies are quite good for now, and I just can't imagine a proud elf being a little noisy fairy.

Best wishes,