Welcome to the Guardians CCG Page

This is a site dedicated to the Guardians collectible card game released by FPG in the mid '90s. This was a great game featuring beautiful artwork and a complex battle system. The game is now out of print and some cards are extremely difficult to find.

Here you will find alternate rules and game mods (including solo play), homebrew cards, and links to other Guardians sites.

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Friday, July 9, 2010

C.J. Burke's .sig card #48: Leftovers


(x, why?) said...

Wow. What was I thinking here? It must've been a joke because this is such a useless card. There are better ways to get a Power Stone than this without the conditions.

Nice artwork, though. Quite fitting.

Jackalwere said...

I thought about changing the card, but then it wouldn't be your sig card. Make Juice makes this card useless.

However, if you gained 2 power stones, or you could gain a stone and heal 1 creature, that would be decent. Most likely you were joking. Still, I loved the artwork and couldn't resist applying it to the concept, it seemed fitting.

Later on I realized I could have used part of the artwork for y2k bug...oh well.

(x, why?) said...

I found out a little about what I'd been thinking. This was the sig card immediately before "Leftovers":

Turkey: Mortal, Vitality 3, OCB 0, Small, Barnyard Animal, CMP 0, red bar.
If Turkey survives primary attack, you may return it to your Combat Hand and use it as a secondary attacker or your last primary attacker. Leftovers, anyone?