In one the comment sections of the new cards, an anonymous reader expressed dissatisfaction with the "fluorescent, plasma-like, World-of-Warcraft-style" design. That is a perfectly valid criticism, as none of the flavor and humor of Guardians cards has been captured by the Planar Conflict cards. So let me explain why the cards were developed this way...
Planar Conflict cards were meant to be "scary". These guys represent a significant threat to the Mid Realms. If you remember, I started the set with a hideous purple border. While this stylistically matched traditional Guardians cards, it just wasn't working. At that point my perspective began to shift. Being from places outside the Mid Realms, I felt that that stylistically the cards should resemble Guardians, who had a "fluorescent" or "plasma-like" appearance long before World of Warcraft came around.
There's also another way to look at the design, metaphorically: if the new cards represent the current state of CCGs (by games such as World of Warcraft), then it is your duty to take these cards down with Guardians cards. Strike a blow for the Mid Realms - take a Vassal down with your Brap Back Goblins and your Sleeping Spirits! Destroy an Infernal with a Zombie and a Joomjaba! Strike a blow against these upstarts with a real game!
Thanks for listening, and keep those comments coming...
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2 comments:
I wrote my comment but I got some error and now it disappeared.
So I only say good work, you should do it for a living.
Thanks
Wow, I was the one who criticized it, so thanks a lot for your explanation. When you put it like that it makes a lot of sense. :) I wonder how my Barnyard Animal deck would do against these vassals.
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