I found another error in the sample game part 1. During playtesting, I had decided to make a change to the magic item rule that said you may only have 1 item per Doom Counter value, but I forgot about this during the sample game. The sample game part 1 text has now been modified to account for this.
It is also apparent that this rule causes a large buildup of gold, which becomes useless. I'll have to come up with a mechanic that either reduces gold or gives you something else to spend it on.